We build worlds that fight back.

Torn Valley Studios is an independent game studio in Jupiter, Florida — crafting original survival and action games powered by next-generation, server-driven AI.

Explore our games

02 Games & Prototypes

From the workshop

Tech demos and game-jam entries from the studio's workshop.

A scavenger explores an overgrown, ivy-covered ruin in Torn Valley
Concept · Survival

Torn Valley

Post-apocalyptic open-world survival — overgrown cities, scavenged gear, AI-driven communities. The studio's namesake and north star.

Thrust Champion — a zero-gravity physics sports prototype
Tech Demo · Physics

Thrust Champion

A zero-gravity, physics-driven sports prototype where momentum is everything — the proving ground for our in-development title, Thrust Masters.

Get Elon to Mars — a top-down arcade space shooter
Game Jam · Arcade

Get Elon to Mars

A frantic top-down space-shooter romp — blast through the belt and get the rocket to the red planet.

Whilomlond Pocket Battles — stylized hand-drawn winter tactical battle
Concept · Tactics

Whilomlond Pocket Battles

A stylized single-player & co-op tactical battler set in a hand-drawn winter world.

03 Snap-In · Unreal Engine Tools

Tools from our pipeline

Battle-tested editor tools and code assets from our pipeline, sold on the Unreal Engine / Fab marketplace — 8 tools, 500+ licenses sold.

Unreal EngineSnap-In Ballistics System for Unreal Engine

Ballistics System

Realistic projectile physics — drop, travel time and penetration.

Unreal EngineSnap-In Easy Chat System for Unreal Engine

Easy Chat System

Drop-in multiplayer text chat with channels and commands.

Unreal EngineSnap-In Easy Mini-Map for Unreal Engine

Easy Mini-Map

Configurable mini-map and full-screen map with live markers.

Unreal EngineSnap-In Handy Macros for Unreal Engine

Handy Macros

A toolbox of Blueprint macros that cut boilerplate fast.

Unreal EngineSnap-In Inventory System for Unreal Engine

Inventory System

Grid inventory with drag-drop, stacking and save support.

Unreal EngineSnap-In Simple Mesh Outliner for Unreal Engine

Simple Mesh Outliner

Crisp selection and highlight outlines for any mesh.

Unreal EngineSnap-In Smart Select Box for Unreal Engine

Smart Select Box

Marquee multi-select for RTS and tactics-style control.

Browse all on Fab 8 tools · 500+ licenses sold

8 tools shipped · 500+ licenses sold across the Unreal Engine / Fab marketplace.

04 Technology · In Development

A living brain behind the game

We're building proprietary, server-powered AI so our worlds can think bigger than the hardware they run on — without taxing your GPU or your privacy. Rolling into our upcoming titles.

Server-powered enemy AI

Enemy intelligence runs on our GPU servers — not your machine — so foes adapt to how you actually play, in real time, while your hardware stays focused on the game. Falls back gracefully when you're offline.

Living AI communities

Persistent, AI-driven communities that keep living and changing whether or not you're online — the beating heart of our open-world ambitions.

Behavioral anti-cheat

Fair play, watched server-side. AI reads movement, accuracy and timing to spot cheating — with no invasive, kernel-level access to your PC.

On the roadmap: once proven in our own games, we plan to make the same AI technology available for licensing to other studios.

05 The Studio

Worlds that feel alive.

Torn Valley Studios LLC is an independent game studio based in Jupiter, Florida. We build original survival and action games — and the server-powered AI that makes their worlds feel alive: enemies that adapt to how you play, and communities that live on whether you're watching or not.

Earlier titles were first released under the founder's prior studio, Donkey Kwon Games.

On the horizon
  • In Development
    Thrust Masters

    A physics-driven, zero-gravity multiplayer sports game — our first commercial title, grown from the Thrust Champion prototype.

  • In Planning
    Floorplan

    A co-op wave-survival FPS — first to deploy our adaptive, server-side enemy AI.

  • In Planning
    What Is Left For Us

    The flagship: a post-apocalyptic open-world survival RPG with living AI communities.

20+ yrsEngineering experience
Shipped VRReleased on Steam
8 tools · 500+Unreal tools · licenses sold
PlayStationDevNet Partner
Oculus StartProgram contributor
AI-drivenServer-side worlds

06 Founder

William Rivendell

Founder & Lead Developer

Twenty years across Cisco, Cribl, Splunk, Symantec and Diebold Nixdorf, with production AI/ML experience — including a fully autonomous trading platform driven by a fine-tuned 32-billion-parameter model. A decade-plus in game development: a VR title on Steam, eight commercial Unreal Engine tools, PlayStation DevNet Partner and Oculus Start Contributor.

VR on Steam 8 Unreal tools PlayStation DevNet Partner Oculus Start Production AI/ML

07 Contact

Let's talk.

Press, partnerships, publishing, or just to say hi.

[email protected]